Sport

In the context of computer science, „sport“ does not have a specific technical definition. However, it can refer to various applications or areas where computer science intersects with sports-related domains. This includes sports analytics, where data science and machine learning techniques are applied to analyze player performance, game strategies, and statistics. Additionally, computer science contributes to the development of sports video games, virtual reality training simulations, and the use of technology in real-time game broadcasts.

Overall, while „sport“ itself is not a term unique to computer science, it embodies a rich field where computational methods enhance the understanding and experience of athletic activities.